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Actions count, not just visual hits

Cost per shot · Targets · Rewards

Jewel fish and gold arcade scene under neon light — original concept illustration
Original gamezone concept art; not a screenshot of the provider.
Cost per shot · Targets · Rewards

Actions count, not just visual hits

To understand the session cost, record confirmed charged actions and units. Animation can display many visual effects that are not equal to the number of billed actions. Separate shots, captures and awards according to documentation. A short run of successful hits is not a prediction of the next action.

If there is a burst animation, find out if the controls and history describe a charged action or multiple shots. Don’t count from visual effects alone.

  • Charged action definition
  • History count at unit
  • Separate capture and award records
Example to review

The visual hit count is not enough to calculate the total stake.

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Practical reading

Additional checklist

The visual hit count is not enough to calculate the total stake.

Prioritize the rules screen itself and current operator conditions. If there is an unclear unit, trigger or scope, don’t make assumptions.

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